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Dev Diary | July 4th, 2025

Jul 4

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🗓️ 04/07/2025

Hello Friends Another busy week here at FoTT.


Miskatonic High

Luke has been smashing out Miskatonic High development, and the early Alpha/Playtest version is 90% complete! Alpha traits and equipment are ready to go. We’ve had some awesome feedback and discussions with the community about everything from munition tracking, to equipment and traits. Shoutout to our discord members @Dylan and @genisisect for some really great constructive feedback/chats.


And for those who missed it here's our first piece of art for the MH.


Our next Friendly Game Night will be running at Pixel Bar & Cafe, 27nd July @ 4pm. If you’re keen to checkout Miskatonic High this will be the time and place. We will post a signup form about a 2 weeks beforehand so keep your eyes peeled for that too.


Those Who Dare

Good news! Our campaign builder alpha version is done and functional (mostly). Turns out bootstrapping a javascript based campaign builder that creates nice looking PDFs in a standardised way is a tricky beast. We’re excited to now convert our campaigns into nice looking, fully featured mini campaigns/modules.


We aim to release a couple of them in the next week or so for free on our site, so watch this space! For you Gms who discussed with me the 🏭 Industrial Age module you can look forward to that being one of our first to release


Other Stuff

Nothing Left (BTC) is at 95% completion and we’re really just testing the waters for a good launch date and continuing playtesting (we’ve found it's a great warmup game before jumping into something bigger, or for parties in general!)


Thanks again to everyone whos been with us so far, and hope you have a grand weekend.


Cheers,

Thomas

Jul 4

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